![]() Each faction has its own storyline told through brief but highly effective cutscenes comprised of a camera panning across some really gorgeous art, supported by well written and acted narration. Naval and settlement battles are again absent, with the former being particularly noticeable in Warhammer II due to the amount of water on the map and sea-travel required. The basic components are the same battles take place as full-on sieges, underground, or out in the field. There are four different races available at launch, each with very different play styles. War targets are basically "calling the banners" ingame.In most regards, Warhammer II is functionally the same as its predecessor. Theres a lot in ToB (and Atilla I suppose) that work well for a GoT mod.įaction politics are finally complex enough, I'm constantly moving between Australia and the UK for my work as well as having to find time to look after the wife and kids.thanks! I studied at George Brown in Toronto Canada, If a team was to start working on this I'd definitely lend my help but I'm pretty unreliable thanks to real life. It's definitely doable but the amount of 3D assets and manual editing makes it a pretty colossal task. But it would also be a considerably less interesting mod just having a bunch of large Kingdoms. Just wondering where you studied, or are you self taught? Personally studied at AIE in Australia for my bachelor of digital arts, specialising in 3D art and animation for games.Īs for the above question about if it would be easier doing the larger kingdoms, the answer would be yes. Great sculpting! Likeness sculpting is difficult work but it seems like you've got a knack for it. I'm constantly moving between Australia and the UK for my work as well as having to find time to look after the wife and kids. I'd say characters are definitely my weakest skill haha, I'm much better off doing static models like props, architecture and weapons.Īs for the above question about if it would be easier doing the larger kingdoms, the answer would be yes. Just wondering where you studied, or are you self taught? Personally studied at AIE in Australia for my bachelor of digital arts, specialising in 3D art and animation for games. Which I know is probably useless for modding purposes, but I'd totally spend time doing the custom modelsGreat sculpting! Likeness sculpting is difficult work but it seems like you've got a knack for it. ![]() ![]() Both were the exact same size, so I don't know why the Total War Saga bit is different while the Thrones of Britannia bit is the same. ![]() I used two of the pics CA themselves put up when showing off the ToB map, one showing the size compared to Attila's Britain and the other with the provinces. "they get the point" basically being my excuse for laziness. Yeah, I noticed that when I was done and I didn't bother fixing it. I was hoping someone could get the Seven Kingdoms units over to ToB, it would make the job easier for whoever will (hopefully) make this a reality. Based on my experiences with them I doubt they'll let you, but its worth a try ( probably best to contact them on ModDB)Īlso its a veryyyy minor issue, but on the picture of your map the Total War: Saga bit has a bit of ghosting or something.Thanks, so I'm assuming it doesn't actually work? Well I guess the "split Ireland between Ironborn and Targaryens" thing will have to do. Its been abandoned in favour of Kingdom Come: Deliverance but you could try asking the mod devs for permission to use their units. There is the Seven Kingdoms mod for Total War: Attila. I'm a Rise of Mordor dev and the whole "sink the map" stuff was before I joined the team but I'm pretty sure it didn't work properly, and armies just walked on water like Jesus. ![]()
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